CollectionClass Multiple parallel sequences and collections.
JuggleeClass Root Juggler class.
SequenceClass A single sequence of events.
AbortObject Abnormally stops a Juggler object.
AllocObject Allocates memory for an object.
BumpJuggler Bumps the Juggler data-structure index.
CreateObject Creates an object of the given class.
DefineClass Defines a class of objects.
DestroyObject Destroys an object.
FreeObject Frees memory allocated for an object.
GetNthFromObject Gets the nth element of a collection.
GetObjectInfo Gets the current settings of an object.
InitJuggler Initializes the Juggler mechanism for controlling events.
PrintObject Prints debugging information about an object.
RemoveNthFromObject Removes the nth element of a collection.
SetObjectInfo Sets values in the object based on tag arguments.
StartObject Starts an object so the Juggler will play it.
StopObject Stops an object so the Juggler won't play it.
TermJuggler Terminates the Juggler mechanism for controlling events.
ValidateObject Validates an object.
ChangeScoreControl Changes a MIDI control value for a channel.
ChangeScorePitchBend Changes a channel's pitch bend value.
ChangeScoreProgram Changes the MIDI program for a channel.
ConvertPitchBend Converts a MIDI pitch bend value into frequency multiplier.
CreateScoreContext Allocates a score context.
DeleteScoreContext Deletes a score context.
DisableScoreMessages Enable or disable printed messages during score playback.
FreeChannelInstruments Frees all of a MIDI channel's instruments.
GetScoreBendRange Gets the current pitch bend range value for a score context.
InitScoreDynamics Sets up dynamic voice allocation.
InitScoreMixer Creates and initializes a mixer instrument for MIDI score playback.
InterpretMIDIEvent Interprets MIDI events within a MIDI object.
InterpretMIDIMessage Executes a MIDI message.
LoadPIMap Loads a program-instrument map from a text file.
MFDefineCollection Creates a Juggler collection from a MIDI file image in RAM.
MFLoadCollection Loads a set of sequences from a MIDI file.
MFLoadSequence Loads a sequence from a MIDI file.
MFUnloadCollection Unloads a MIDI collection.
NoteOffIns Turns off a note played by an instrument.
NoteOnIns Turns on a note for an instrument.
PurgeScoreInstrument Purges an unused instrument from a ScoreContext.
ReleaseScoreNote Releases a MIDI note, uses voice allocation.
SelectSamplePlayer Gets the name of the instrument to play the sample.
SetPIMapEntry Specifies the instrument to use when a MIDI program change occurs.
SetScoreBendRange Sets the current pitch bend range value for a score context.
StartScoreNote Starts a MIDI note, uses voice allocation.
StopScoreNote Stop a MIDI note w/o releasing it, uses voice allocation.
TermScoreMixer Dispose of mixer created by InitScoreMixer().
UnloadPIMap Unloads instrument templates loaded previously with PIMapfile.
CloseSoundFile Closes a SoundFilePlayer data structure and unloads a sound file.
CreateSoundFilePlayer Creates a SoundFilePlayer data structure to play sound files.
DeleteSoundFilePlayer Deletes a SoundFilePlayer data structure.
LoadSoundFile Preloads the first part of a sound file.
OpenSoundFile Creates a SoundFilePlayer data structure and loads a sound file.
ReadSoundFile Reads a sound file.
RewindSoundFile Rewinds a sound file player.
ServiceSoundFile Spools a sound file from disk to a sound buffer.
StartSoundFile Begins playing a sound file.
StopSoundFile Stops playing a sound file.
UnloadSoundFile Unloads a sound file.
spAddMarker Add a new SPMarker to an SPSound.
spAddSample Create an SPSound for a Sample Item.
spAddSoundFile Create an SPSound for an AIFF sound file.
spBranchAtMarker Set up a static branch at a marker.
spClearDefaultDecisionFunction Clears global decision function.
spClearMarkerDecisionFunction Clears a marker decision function.
spContinueAtMarker Clear static branch at a marker.
spCreatePlayer Create an SPPlayer.
SPDecisionFunction Typedef for decision callback functions
spDeletePlayer Delete an SPPlayer.
spDumpPlayer Print debug information for sound player
spFindMarkerName Return pointer an SPMarker by looking up its name.
spGetMarkerName Get name of an SPMarker.
spGetMarkerPosition Get position of an SPMarker.
spGetPlayerFromSound Get SPPlayer that owns an SPSound.
spGetPlayerSignalMask Get set of signals player will send to client.
spGetPlayerStatus Get current status of an SPPlayer.
spGetSoundFromMarker Get SPSound that owns an SPMarker.
spIsSoundInUse Determines if SPPlayer is currently reading from a particular SPSound.
spLinkSounds Branch at end of one sound to beginning of another.
spLoopSound Branch at end of sound back to the beginning.
spPause Pause an SPPlayer.
spRemoveMarker Manually remove an SPMarker from an SPSound.
spRemoveSound Manually remove an SPSound from an SPPlayer.
spResume Resume playback of an SPPlayer after being paused.
spService Service SPPlayer
spSetBranchAction Set up an SPAction to branch to the specified marker.
spSetDefaultDecisionFunction Install a global decision function to be called for every marker.
spSetMarkerDecisionFunction Install a marker decision function.
spSetStopAction Set up an SPAction to stop reading.
spStartPlaying Begin emitting sound for an SPPlayer.
spStartReading Start SPPlayer reading from an SPSound.
spStop Stops an SPPlayer
spStopAtMarker Stop when playback reaches marker.
SoundBufferFunc SoundSpooler callback function typedef.
ssplAbort Abort SoundSpooler buffers in active queue.
ssplAttachInstrument Attach new sample player instrument to SoundSpooler.
ssplCreateSoundSpooler Create a SoundSpooler.
ssplDeleteSoundSpooler Delete a SoundSpooler.
ssplDetachInstrument Delete a SoundSpooler.
ssplDumpSoundBufferNode Print debug info for SoundBufferNode.
ssplDumpSoundSpooler Print debug info for SoundSpooler.
ssplGetSBMsgClass Get class of message passed to SoundBufferFunc.
ssplGetSequenceNum Get Sequence Number of a SoundBufferNode.
ssplGetSpoolerStatus Get SoundSpooler status flags.
ssplGetUserData Get User Data from a SoundBufferNode.
ssplIsSpoolerActive Test if spooler has anything in its active queue.
ssplPause Pauses the SoundSpooler
ssplPlayData Waits for next available buffer then sends a block full of data to the spooler. (convenience routine).
ssplProcessSignals Process completion signals that have been received.
ssplRequestBuffer Asks for an available buffer.
ssplReset Reset Sound Spooler.
ssplResume Resume SoundSpooler playback.
ssplSendBuffer Send a buffer full of data.
ssplSetBufferAddressLength Attach sample data to a SoundBufferNode.
ssplSetSoundBufferFunc Install new SoundBufferFunc in SoundSpooler.
ssplSetUserData Store user data in a SoundBufferNode.
ssplSpoolData Send a block full of data. (convenience routine)
ssplStartSpooler Start SoundSpooler.
ssplStartSpoolerTags Start SoundSpooler with tags.
ssplStopSpooler Stop SoundSpooler.
ssplUnrequestBuffer Return an unused buffer to the sound spooler.
UserBufferProcessor Callback function called by ssplProcessSignals(), ssplAbort(), and ssplReset().