ssplPlayData
Waits for next available buffer then sends a block full of data to the spooler. (convenience routine).
Synopsis
int32 ssplPlayData ( SoundSpooler *sspl, char *Data, int32 NumBytes )
Description
ssplPlayData()
is a convenience function that does the following operations:
- Requests an available SoundBufferNode. If none are available, waits for one to become available.
- Attaches sample data to the SoundBufferNode.
- Submits the SoundBufferNode to the active queue.
Arguments
- sspl
- Pointer to a SoundSpooler structure.
- Data
- Pointer to data buffer.
- NumBytes
- Number of bytes to send.
Return Value
Positive value on success indicating the signal to be sent when the buffer finishes playing, or negative 3DO error code on failure. Never returns zero.
Implementation
Convenience call implemented in music.lib V21.
Notes
This function calls ssplProcessSignals()
when forced to wait for a SoundBufferNode, but doesn't have a mechanism for the client to supply a UserBufferProcessor callback function. If you use this function and require completion notification, use a SoundBufferFunc instead of a UserBufferProcessor.
Associated Files
soundspooler.h, music.lib
See Also
ssplSpoolData
(), ssplRequestBuffer(), ssplSendBuffer(), ssplSetBufferAddressLength(), ssplSetUserData(), ssplProcessSignals(), SoundBufferFunc()