ServiceSoundFile
Spools a sound file from disk to a sound buffer.
Synopsis
int32 ServiceSoundFile( SoundFilePlayer *sfp, int32 SignalIn, int32 *SignalNeeded )
Description
This function is called repeatedly to spool the sound file from disk to a sound buffer played by StartSoundFile() and controlled by the specified SoundFilePlayer data structure. It returns, in the SignalNeeded mask, the signal for the next sound buffer to finish playing. The task should use that signal in WaitSignal() to enter wait state where it can wait for the buffer to finish playing. When it exits wait state, it passes the signal mask returned to ServiceSoundFile() as the next buffer to write to.
Arguments
- sfp
- A pointer to the SoundFilePlayer data structure.
- SignalIn
- A signal mask containing bits set corresponding to the cue bits of sound buffers to be filled.
- SignalNeeded
- A pointer to a signal mask where the function writes the cue bit of the sound buffers for which the task should wait.
Return Value
This function returns 0 if successful or an error code (a negative value) if an error occurs.
Implementation
Library call implemented in music.lib V20.
Associated Files
soundfile.h, music.lib
See Also
OpenSoundFile(), CloseSoundFile(), DeleteSoundFilePlayer(), LoadSoundFile(), ReadSoundFile(), RewindSoundFile(), StartSoundFile(), StopSoundFile(), UnloadSoundFile(), CreateSoundFilePlayer()