void ssplSetUserData ( SoundSpooler *sspl, SoundBufferNode *sbn, void *UserData )
ssplSetUserData()
stores user data pointer in a SoundBufferNode. This can be used to attach any extra data of your choosing to a SoundBufferNode. The user data pointer can be retrieved from a SoundBufferNode by calling ssplGetUserData()
.
ssplGetUserData
(), ssplSpoolData()