ssplPlayData()
Waits for next available buffer then sends a block full of data to the DSP.
ssplSpoolData()
Send a block full of data.
ssplAbort()
Abort SoundSpooler.
ssplCreateSoundSpooler()
Create a SoundSpooler data structure and initialize it.
ssplDeleteSoundSpooler()
Delete a SoundSpooler data structure.
ssplDetachInstrument()
Detach the current sample player instrument from the SoundSpooler.
ssplGetSpoolerStatus()
Get SoundSpooler status flags.
ssplPause()
Pauses the SoundSpooler.
ssplProcessSignals()
Process completion signals that have been received.
ssplReset()
Reset Sound Spooler.
ssplResume()
Resume SoundSpooler playback.
ssplSetSoundBufferFunc()
Install new SoundBufferFunc in SoundSpooler.
ssplStartSpooler()
Start SoundSpooler.
ssplStartSpoolerTags()
Start SoundSpooler with tags.
ssplStopSpooler()
Stop SoundSpooler.
ssplGetSequenceNum()
Get sequence number of a SoundBufferNode.
ssplGetUserData()
Get user data from a SoundBufferNode.
ssplRequestBuffer()
Asks for an available buffer.
ssplSendBuffer()
Send a buffer full of data.
ssplSetBufferAddressLength()
Attach sample data to a SoundBufferNode.
ssplSetUserData()
Store user data in a SoundBufferNode.
ssplUnrequestBuffer()
Return an unused buffer to the sound spooler.
ssplAttachInstrument()
Attach new sample player to instrument SoundSpooler.
ssplDetachInstrument()
Detach the current sample player instrument from the SoundSpooler.
SoundBufferFunc
SoundSpooler callback function typedef.
UserBufferProcessor
Callback function called by ssplProcessSignals().