Working with images, cels, and animations


This section gives some additional advice on working with the different 3DO graphics types, specifically the following:

Working with images

When working with 3DO images, keep in mind the following:

Tools for creating 3DO images

Use the following tools in the 3DO Toolkit to create images:

Working with cels

This section provides some additional information to get you started. It discusses:

Selecting a cel type

When you save source art as a 3DO cel, there is a trade-off between how many colors are available (and how much control you have over them) and how small the cel is. The table below gives an overview of all cel types.

Table 1:  Characteristics of different cel types.
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Cel type/Colors   |Discussion                           
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16-bit            |The best choice if the source art    
uncoded32,000     |uses a large number of different     
colors(RGB 5-5-5) |colors, though you'll end up with a  
                  |cel that uses the largest amount of  
                  |space. Supports per-pixel P-Mode; use
                  |a mask for special effects regions.  
--------------------------------------------------------
 8-bit uncoded256 |Can be used successfully for source  
colors(RGB 3-3-2) |art with relatively few colors but   
                  |may be unsatisfactory because you    
                  |have no control over the palette.    
--------------------------------------------------------
16-bit coded 32   |Is rarely used since it offers little
colors (RGB 3-3-3)|control over the colors but uses a   
                  |lot of disk space.                   
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8-bit coded32 base|Provides good visual quality and are 
colors +7 shades  |quite small. A special tool, the     
per color         |Coded-8 CelWriter, lets you create   
                  |8-bit coded cels. You can apply      
                  |custom palettes created with 3DO     
                  |Animator.                            
--------------------------------------------------------
6-bit coded32     |Good choice if your source art has   
colors            |relatively few colors. Supports      
                  |per-pixel P-Mode; use a mask for     
                  |special effects regions.             
--------------------------------------------------------
4-bit coded16     |Good choice if source art has 16 or  
colors            |fewer colors.                        
--------------------------------------------------------
2-bit coded4      |Good choice if source art has 4 or   
colors            |fewer colors.                        
--------------------------------------------------------
1-bit coded2      |Good choice if source art has 2 or   
colors            |fewer colors.                        
--------------------------------------------------------

Note: If the source art has more colors than the cel, the colors needs to be reduced. 3DO Animator does this automatically; if you use custom plug-ins, you are responsible for color reduction. For more information, see the individual manuals.

Creating and displaying anti-aliased cels

Anti-aliasing smooths out the rough edges (jaggies) of a computer generated image. The Anti-Alias CelWriter makes it possible to get this effect on the 3DO Station. When you export source art using Anti-Alias CelWriter, it saves a file containing two cels: a source cel and a mask cel. The mask cel is partly translucent, mixing background pixels with source cel pixels to smooth the edges around a cel.

The program that displays the anti-aliased cel has to render the mask cel first, then display the source cel.

Packed and unpacked cels

Packed cels compress pixels of the same color. In almost all cases, they result in a much smaller cel. They are especially useful if you are using an irregularly shaped (not rectangular) cel. How you create a packed cel depends on the tool you use:

Working with 3DO animations

A 3DO animation consists of a series of 3DO cels. The actual file containing the animation also has information about the frame rate. The file may also contain a preamble, which specifies information the cels share. In most cases, frame rate and preamble information are set by the program. While 3DO animation is in many ways similar to traditional film animation, it differs in several ways: