typedef struct SubscriberMsg {
DS_MSG_HEADER
union {
struct {
void* buffer;
} data;
struct {
long number;
long status;
} channel;
struct {
long controlArg1;
void* controlArg2;
} control;
struct {
unsigned long lock;
} sync;
struct {
unsigned long options;
} start;
struct {
unsigned long options;
} stop;
} msg;
} SubscriberMsg, *SubscriberMsgPtr
DisposeDataAcq()
also releases the memory allocated to the data acquisition thread.
DS_MSG_HEADER
buffer
number
status
controlArg1
controlArg2
clock
options
options