int32 DSPreRollStream (Item msgItem, DSRequestMsgPtr reqMsg, DSStreamCBPtr streamCBPtr)
DSPreRollStream() loads the DataStreamer buffers with data chunks from the specified stream so that they can be immediately accessed by subscribers.
DSPreRollStream() does not expect the specified stream to be running. It is normally called to fill the buffers for a stream before it is started.
DSPreRollStream() sets the members of the message data structure required to fill the data buffers. (The message is the DSRequestMsg identified by reqMsg.) If a message is specified, DSPreRollStream() sends the message and returns immediately. However, if no message is specified (if reqMsg is NULL), DSPreRollStream() creates a message, sends it to the DataStreamer, and waits until the message has been received before returning.
msgItem
reqMsg
DSRequestMsg message that is formatted and sent to the DataStreamer. A value of NULL forces creation of an internal DSRequestMsg message and synchronous operation.
streamCBPtr
reqMsg are set to the following values:
whatToDo
- kDSOpPreRollStream
kDSInvalidDSRequest
whatToDo set to invalid value)
kDSNoReplyPortErr
SendMsg() or WaitPort() failed
VALIDATE_REQUEST_CODE symbol is enabled).
See "Error Messages" in the 3DO Portfolio Reference Manual for a listing of error messages returned by SendMsg() and WaitPort().
DSStartStream