int32 DSConnect (Item msgItem, DSRequestMsgPtr reqMsg, DSStreamCBPtr streamCBPtr, Item acquirePort)
DSConnect() is normally used to initialize a data acquisition source for a stream or to switch between data acquisition sources. 
DSConnect() sets the members of the message data structure required to claim the specified DataStreamer port. (The message is the DSRequestMsg identified by reqMsg.) If a message is specified, DSConnect() sends the message and returns immediately. If no message is specified (if reqMsg is NULL), DSConnect() creates a message, sends it to the DataStreamer, and waits until the message has been received before returning.
When the DataStreamer connects to a new acquisition thread, it sends a disconnect message to the previous acquisition thread.
Passing NULL as the acquirePort argument causes a disconnect.
msgItem
reqMsg
DSRequestMsg message that is formatted and sent to the DataStreamer. A value of NULL forces creation of an internal DSRequestMsg message and synchronous operation.
streamCBPtr
acquirePort
reqMsg are set to the following values:
whatToDo
- kDSOpConnect
 msg.connect.acquirePort
- acquirePort
 
kDSInvalidDSRequest
acquirePort
kDSInvalidDSRequest
whatToDo set to invalid value)
kDSNoReplyPortErr
SendMsg() or WaitPort() failed
VALIDATE_REQUEST_CODE symbol was enabled). DSConnect() checks whether it can acquire the specified port only if port checking is enabled when the DataStreamer is compiled (if the VALIDATE_CONNECT_PORT symbol is enabled).
See "Error Messages" in the 3DO Portfolio Reference Manual for a listing of error messages returned by SendMsg() and WaitPort().
NewDataAcq