DrawAnimCel 
 Draws a cel in an animation and give it a hotspot
Synopsis
void DrawAnimCel (ANIM *pAnim, Item bitmapItem, long xPos, long 
yPos, frac16 frameIncrement, long hotSpot)
Description
Determines the next cel to draw in the animation specified by pAnim and 
draws it. Lets you draw a hotspot on that frame. 
Arguments
- pAnim
- Pointer to an ANIM structure (defined in animutils.h) returned by LoadAnim(). 
- bitmapItem
- Item describing the bitmap into which the cel will be drawn. 
- xPos
- X (horizontal) position for a hotspot in the cel. 
- YPos
- Y (vertical) position for a hotspot in the cel. 
- frameIncrement
- Frac16, 16.16 fixed point number to add to the current frame count. 
This is rounded to an integer to determine the next frame in the 
animation. If frameIncrement increments the current frame past the end of 
the animation, cur_Frame is reset to the beginning. Note that this works 
backwards as well. 
- hotSpot
- Integer (enum) equal to one of the following (defined in utils3do.h). 
The cel is positioned with the hotspot at xPos, YPos.
Associated Files
lib3do.lib, animutils.h
See Also
GetAnimCel, LoadAnim