tsp_algorithmic
Advanced sound player example showing algorithmic
sequencing of sound playback.
Synopsis
tsp_algorithmic
Description
Assume you have two short sounds in memory and one long sound file with
the following markers:
- BEGIN
- beginning segment (attack)
- Loop
- loop segment (sustain)
- First Ending
- 1st ending segment (gap)
- Second Ending
- 2nd ending segment (release, end)
- END
Given this, algorithmically play the following sequence of sounds:
- Segment
- What you should hear
- long sound beginning segment
- attack
- long sound loop segment
- sustain
- long sound 1st ending segment
- gap
- long sound loop segment
- sustain
- long sound 2nd ending segment
- release, end
- short sound 1
- <blast>
- long sound loop segment
- sustain
- long sound 1st ending segment
- gap
- long sound loop segment
- sustain
- long sound 2nd ending segment
- release, end
- short sound 2
- <honk>
The technique used to implement this sequence involves the use of static
branches, where one segment always leads into another, (e.g. after playing
the 1st ending always go back to the loop segment), and decision functions
where a conditional branching is required (e.g. from the end of the loop
segment either go to the 1st or 2nd ending).
This also demonstrates using sounds spooled from disc and played directly
from memory.
Associated Files
tsp_algorithmic.c
$samples, words.aiff
Location
examples/Audio/Advanced_Sound_Player
See Also
spCreatePlayer,
./12PGS073.html#XREF12413">tsp_switcher, ./12PGS071.html#XREF30384">tsp_rooms