Using the Cel Engine
This chapter describes the techniques used to generate and project cels using the cel engine. It contains the following topics:
An Overview of Cel Programming
Creating and Importing Cel Components
Working With a CCB
Creating Cel Source Data
Creating a Preamble
Extracting Cel Source Data from an Existing Image
Using a Cel to Reveal Bitmap Contents
Creating and Loading a PLUT
Projecting a Linked Group of Cels
Changing a Cel through Its CCB
Working with the Cel Engine Control Word
Primary Data Structures
Function Calls